﻿using UnityEngine;
using System.Collections;

public class StartButton : MonoBehaviour {


	private GameController gameController;

	void Awake(){
		gameController = GameObject.FindObjectOfType<GameController> ();
	}
	// Use this for initialization
	void Start () {
	
	}
	void OnMouseDown(){
		gameController.EnterGameUI ();
	}

}
